LuaDocs/Activity
From Data Realms Wiki
(Difference between revisions)
(Temporary documentation of Activity) |
(Changed style to match others.) |
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- | + | ===Has no parent class=== | |
- | PlayerActive | + | |
- | PlayerHuman | + | '''Generic Class.''' |
- | TeamActive | + | The current activity taking place within a scene. |
- | GetTeamOfPlayer | + | [[LuaDocs/Index|'''Go back to Class Index''']] |
- | SetTeamOfPlayer | + | |
- | PlayersInTeamCount | + | ==Properties== |
- | ScreenOfPlayer | + | ===InCampaignStage=== |
- | GetViewState | + | |
- | SetViewState | + | ===ActivityState=== |
- | GetPlayerBrain | + | |
- | SetPlayerBrain | + | ===SceneName=== |
- | PlayerHadBrain | + | |
- | IsAssignedBrain | + | ===PlayerCount=== |
- | IsOtherPlayerBrain | + | |
- | GetControlledActor | + | ===HumanCount=== |
- | SetTeamFunds | + | |
- | GetTeamFunds | + | ===TeamCount=== |
- | ChangeTeamFunds | + | |
- | TeamFundsChanged | + | ==Functions== |
- | ReportDeath | + | ===PlayerActive=== |
- | GetTeamDeathCount | + | |
- | GetDemoTimeLeft | + | ===PlayerHuman=== |
- | Running | + | |
- | Paused | + | ===TeamActive=== |
- | ActivityOver | + | |
- | EnteredOrbit | + | ===GetTeamOfPlayer=== |
- | SwitchToActor | + | |
- | SwitchToNextActor | + | ===SetTeamOfPlayer=== |
- | SwitchToPrevActor | + | |
- | ResetMessageTimer | + | ===PlayersInTeamCount=== |
+ | |||
+ | ===ScreenOfPlayer=== | ||
+ | |||
+ | ===GetViewState=== | ||
+ | |||
+ | ===SetViewState=== | ||
+ | |||
+ | ===GetPlayerBrain=== | ||
+ | |||
+ | ===SetPlayerBrain=== | ||
+ | |||
+ | ===PlayerHadBrain=== | ||
+ | |||
+ | ===IsAssignedBrain=== | ||
+ | |||
+ | ===IsOtherPlayerBrain=== | ||
+ | |||
+ | ===GetControlledActor=== | ||
+ | |||
+ | ===SetTeamFunds=== | ||
+ | |||
+ | ===GetTeamFunds=== | ||
+ | |||
+ | ===ChangeTeamFunds=== | ||
+ | |||
+ | ===TeamFundsChanged=== | ||
+ | |||
+ | ===ReportDeath=== | ||
+ | |||
+ | ===GetTeamDeathCount=== | ||
+ | |||
+ | ===GetDemoTimeLeft=== | ||
+ | |||
+ | ===Running=== | ||
+ | |||
+ | ===Paused=== | ||
+ | |||
+ | ===ActivityOver=== | ||
+ | |||
+ | ===EnteredOrbit=== | ||
+ | |||
+ | ===SwitchToActor=== | ||
+ | |||
+ | ===SwitchToNextActor=== | ||
+ | |||
+ | ===SwitchToPrevActor=== | ||
+ | |||
+ | ===ResetMessageTimer=== |
Revision as of 18:58, 11 July 2012
This page is a stub. Please help us by expanding it. |
Has no parent class
Generic Class. The current activity taking place within a scene. Go back to Class Index