Template:Lua MovableObject
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- | **[[MovableObject]]:[[MovableObject: | + | <noinclude>===Parent: [[Template:Lua_SceneObject|SceneObject]]=== |
- | **[[MovableObject]]:[[MovableObject: | + | </noinclude><noinclude>A movable object with mass. |
- | **[[MovableObject]]:[[MovableObject: | + | </noinclude>**[[MovableObject]]:[[MovableObject:ClearImpulseForces|ClearImpulseForces]] |
+ | **[[MovableObject]]:[[MovableObject:IsMissionCritical|IsMissionCritical]] | ||
+ | **[[MovableObject]]:[[MovableObject:MoveOutOfTerrain|MoveOutOfTerrain]] | ||
+ | **[[MovableObject]]:[[MovableObject:IsGold|IsGold]] | ||
+ | **[[MovableObject]]:[[MovableObject:AddImpulseForce|AddImpulseForce]] | ||
**[[MovableObject]]:[[MovableObject:IsSetToDelete|IsSetToDelete]] | **[[MovableObject]]:[[MovableObject:IsSetToDelete|IsSetToDelete]] | ||
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**[[MovableObject]]:[[MovableObject:IsActor|IsActor]] | **[[MovableObject]]:[[MovableObject:IsActor|IsActor]] | ||
**[[MovableObject]]:[[MovableObject:IsDevice|IsDevice]] | **[[MovableObject]]:[[MovableObject:IsDevice|IsDevice]] | ||
+ | **[[MovableObject]]:[[MovableObject:IsAtRest|IsAtRest]] | ||
+ | **[[MovableObject]]:[[MovableObject:NotResting|NotResting]] | ||
+ | **[[MovableObject]]:[[MovableObject:AddAbsImpulseForce|AddAbsImpulseForce]] | ||
+ | **[[MovableObject]]:[[MovableObject:ReloadScripts|ReloadScripts]] | ||
+ | **[[MovableObject]]:[[MovableObject:HasObject|HasObject]] | ||
+ | **[[MovableObject]]:[[MovableObject:IsThrownDevice|IsThrownDevice]] | ||
**[[MovableObject]]:[[MovableObject:IsHeldDevice|IsHeldDevice]] | **[[MovableObject]]:[[MovableObject:IsHeldDevice|IsHeldDevice]] | ||
- | **[[MovableObject]]:[[MovableObject: | + | **[[MovableObject]]:[[MovableObject:ClearForces|ClearForces]] |
- | **[[MovableObject]]:[[MovableObject: | + | **[[MovableObject]]:[[MovableObject:SetWhichMOToNotHit|SetWhichMOToNotHit]] |
- | **[[MovableObject]]:[[MovableObject: | + | **[[MovableObject]]:[[MovableObject:IsGeneric|IsGeneric]] |
- | + | ||
**[[MovableObject]]:[[MovableObject:HasObjectInGroup|HasObjectInGroup]] | **[[MovableObject]]:[[MovableObject:HasObjectInGroup|HasObjectInGroup]] | ||
**[[MovableObject]]:[[MovableObject:AddForce|AddForce]] | **[[MovableObject]]:[[MovableObject:AddForce|AddForce]] | ||
+ | **[[MovableObject]]:[[MovableObject:RestDetection|RestDetection]] | ||
+ | **[[MovableObject]]:[[MovableObject:GetAltitude|GetAltitude]] | ||
**[[MovableObject]]:[[MovableObject:AddAbsForce|AddAbsForce]] | **[[MovableObject]]:[[MovableObject:AddAbsForce|AddAbsForce]] | ||
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**[[MovableObject]]:[[MovableObject:RotateOffset|RotateOffset]] | **[[MovableObject]]:[[MovableObject:RotateOffset|RotateOffset]] |
Latest revision as of 01:00, 28 June 2012
Parent: SceneObject
A movable object with mass.
- MovableObject:ClearImpulseForces
- MovableObject:IsMissionCritical
- MovableObject:MoveOutOfTerrain
- MovableObject:IsGold
- MovableObject:AddImpulseForce
- MovableObject:IsSetToDelete
- MovableObject:IsActor
- MovableObject:IsDevice
- MovableObject:IsAtRest
- MovableObject:NotResting
- MovableObject:AddAbsImpulseForce
- MovableObject:ReloadScripts
- MovableObject:HasObject
- MovableObject:IsThrownDevice
- MovableObject:IsHeldDevice
- MovableObject:ClearForces
- MovableObject:SetWhichMOToNotHit
- MovableObject:IsGeneric
- MovableObject:HasObjectInGroup
- MovableObject:AddForce
- MovableObject:RestDetection
- MovableObject:GetAltitude
- MovableObject:AddAbsForce
- MovableObject:RotateOffset