Dummy
From Data Realms Wiki
m (Wording.) |
(Wording, linking, details.) |
||
Line 36: | Line 36: | ||
[[Image:Dreadnought-1x.png|left|Dreadnought]] | [[Image:Dreadnought-1x.png|left|Dreadnought]] | ||
"Armored tank on 4 legs. Armed with a machine gun and covered with multiple layers of armor." <br> | "Armored tank on 4 legs. Armed with a machine gun and covered with multiple layers of armor." <br> | ||
- | Has the strongest armor of any Dummy unit and rivals the toughest units of every other [[Tech]]. Like | + | Has the strongest armor of any Dummy unit and rivals the toughest units of every other [[Tech]]. Like other heavy units it is slow walking, but also has no jetpack or even jumping to aid mobility. Nonetheless, it will claw over most obstacles. Its true weakness, however, is its comparably light-caliber weapon: a high-speed [[Weapons#SMG | SMG]] fed by an extra large magazine of 100-rounds with 2.5 second reload. It can take a beating, and will have to before finishing off many opponents. |
== Turret == | == Turret == |
Revision as of 22:51, 12 July 2012
Dummy Tech | |
Tech Information | |
Full Name: | Orange Dummies |
In-Game Description: | |
These robots were originally designed as test subjects for weapons, vehicle safety measures, and other lethal experiments, but an AI controller became sentient and broke off from its manufacturers, starting a new line of robots and weapons to defend itself. | |
Gameplay: | not made for warfare, but sometimes unorthodox weapon designs offer surprise |
Analogy: | nerds (?) |
Colors: | Orange, Gray, Black and Yellow |
Infobox Template: Tech |
"The cheap robotic body used by the orange dummies is often used for training exercises and testing. Originally the dummies were controlled by a cheap neurotube CPU. AI programs are still not very sophisticated, but sometimes the random (and nonreplicable) qualities of the neurotube technology leads to the unexpected emergence of somewhat intelligent CPUs. This is what happened to the CPU controlling the orange dummies during a training mission. In an attempt to preserve itself, the CPU used the research facilities aboard a TradeStar to develop a defense against its antagonists. This bought it enough time to replace itself with a decoy and escape.
The official stance of various governing corporation is to respect all forms of sentient intelligent life (as many types of it has been found throughout the galaxy). The Dummy CPU is technically free to commerce just like everyone else, but the rarity of its existence has made it sought after on the black markets." [1]
Note: "CPU" used for “computer” much like calling a “car” a “motor”.
Dummies are all-around one of the more unusual groups. They have cut-rate light infantry backed by one of the few "tanks" in game and a capable, shielded turret. Dummy forces have the only Tech-specific aircraft. They are also unique in fielding energy weapons, which seem primarily to be ionic with one compact rail gun. The seemingly improvised "hot nail" weapons hint at their industrial heritage and desperate determination to survive. Their grenades are unconventional too, not relying on fragmentation or even napalm for offense; theirs is nearly the only area-denial weapon in the game.
The Dummy army features prominently in three official missions, as well as in game promotional material. In this they are second only to the Coalition for being the "face" of Cortex Command. But they seem to trump the Coalition in receiving positive attention from the modding community.
Contents |
Brains
Dummy Controller
"Dummy command unit. It's defenseless by itself, so guard it well."
Once these were used by brains as back ups and to expand their control over an area. And they still do, except it's now for the unique, self-aware AI "mother brain" of all Dummy forces.
Infantry
Dummy
"Standard dummy soldier. Quite resilient to impacts and falls, and very agile. Made of plastic, it is weak to bullets."
A light, cheap unit. They do not bleed like meat puppets or even other robots, slowly losing health. Instead, any enemy has to finish them off.
Mecha
Dreadnought
"Armored tank on 4 legs. Armed with a machine gun and covered with multiple layers of armor."
Has the strongest armor of any Dummy unit and rivals the toughest units of every other Tech. Like other heavy units it is slow walking, but also has no jetpack or even jumping to aid mobility. Nonetheless, it will claw over most obstacles. Its true weakness, however, is its comparably light-caliber weapon: a high-speed SMG fed by an extra large magazine of 100-rounds with 2.5 second reload. It can take a beating, and will have to before finishing off many opponents.
Turret
Small MG Turret
"Small turret with a machine gun for general base defense."
It may be small and stationary, but it's generally mowing you down before you can knock its armor off. Its weapon is actually a somewhat slow submachine gun with a long 3-second reload backed by a large 80-round magazine.
Craft
Rocklet
"Small and compact space transport. Incredibly light and fast."
It presents a much smaller target than either of the Free Trade's standard rockets, but is harder to control and less armored. However, it is cheaper. Like all rockets, it doubles as an improvised cruise missile, especially when filled with bombs, but is less damaging than its larger cousins.
Note: Strangely the game will not use these in skirmish fights, even in the missions featuring exclusively dummy faction materials.
see also: ACRocket
Drop Ship
"Heavily armored aerial transport. Very reliable and stable."
A Dummy-orange drop ship like Free Trade's Mark I but with much less of its engines exposed. It's slightly cheaper but harder to control than a Dropship Mk1. Due to the additional shielding around the engines, it makes a better slave raider than its cousin.
Tip: if trying to shoot one down, aim for the grey bits of the engine, as the orange bits are armour and are very strong.
See also: ACDropship