Template:Lua Controller

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<noinclude></noinclude>
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<noinclude>A class controlling MovableObject:s through either player input, networking, scripting, AI, etc.</noinclude>
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**[[Controller]]:[[Controller:IsPlayerControlled|IsPlayerControlled]]
**[[Controller]]:[[Controller:IsPlayerControlled|IsPlayerControlled]]
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**[[Controller]]:[[Controller:RelativeCursorMovement|RelativeCursorMovement]]
 
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**[[Controller]]:[[Controller:IsMouseControlled|IsMouseControlled]]
 
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**[[Controller]]:[[Controller:SetState|SetState]]
 
**[[Controller]]:[[Controller:IsState|IsState]]
**[[Controller]]:[[Controller:IsState|IsState]]
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**[[Controller]]:[[Controller:SetState|SetState]]
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**[[Controller]]:[[Controller:IsMouseControlled|IsMouseControlled]]
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**[[Controller]]:[[Controller:RelativeCursorMovement|RelativeCursorMovement]]

Revision as of 00:48, 28 June 2012


A class controlling MovableObject:s through either player input, networking, scripting, AI, etc.


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