LuaDocs/ActivityManager
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Latest revision as of 08:57, 15 May 2014
Contents |
Has no parent class
Generic Class. The singleton manager of the Activity:s and rules of Cortex Command
Properties
DefaultActivityType
The type name of the default activity to be loaded if nothing else is available.The default activity type name.
DefaultActivityName
The name of the default activity to be loaded if nothing else is available.The default activity instance name.
Functions
SetStartActivity
Sets a new activity to copy for next restart. You have to use RestartActivity to get it going. Ownership IS transferred!
Arguments:
- The new activity to put into effect next time ResetActivity is called.
Return value:
None.
GetStartActivity
Gets the activity set to use a copy of for next restart. Ownership is NOT transferred!
Arguments:
- None.
Return value:
The activity to put into effect next time ResetActivity is called. OINT!
GetActivity
Gets the current activity in effect. Won't be what has been set by SetStartActivity unless RestartActivity has been called since.
Arguments:
- None.
Return value:
The current Activity in effect. Will be 0 if no activity is going.
RestartActivity
Completely restarts whatever activity was last started.
Arguments:
- None.
Return value:
An error return value signaling sucess or any particular failure. Anything below 0 is an error signal.
PauseActivity
Pauses and unpauses the game.
Arguments:
- Whether to pause the game or not.
Return value:
None.
EndActivity
Forces the current game's end.
Arguments:
- None.
Return value:
None.
ActivityRunning
Indicates whether the game is currently running or not (not editing, over or paused)
Arguments:
- None.
Return value:
Whether the game is running or not.
ActivityPaused
Indicates whether the game is currently paused or not.
Arguments:
- None.
Return value:
Whether the game is paused or not.