property GibWoundLimit
property GibImpulseLimit
property WoundCount, read only
collection Wounds
function int RemoveWounds(int amount), returns damage caused by those wounds
function GetStringValue(string key), return string, or "" if value does not exist
function GetNumberValue(string key), returns number, or 0 if value does not exist
function GetObjectValue(string key), return Entity pointer, or nil if value does not exist
function SetStringValue(string key, string value)
function SetNumberValue(string key, number value)
function SetObjectValue(string key, Entity * value)
function RemoveStringValue(string key)
function RemoveNumberValue(string key)
function RemoveObjectValue(string key)
function StringValueExists(string key)
function NumberValueExists(string key)
function ObjectValueExists(string key)
Attachable
property DamageMultiplier, r/w
property JointStrength, r/w
AEmitter
property BurstDamage, read only
property EmitDamage, read only
Actor
property MaxHealth
function RemoveAnyRandomWounds(int amount) , Removes a specified amount of wounds from the actor and all standard attachables.
MovableMan
function GetTeamMOIDCount(int team), returns MOID count which belong to specified team
MetaPlayer
property NativeCostMultiplier, read only
HeldDevice
property StanceOffset, r/w, returns SharpStanceOffset if SharpAim > 0, sets only StanceOffset
property SharpStanceOffset, r/w
function SetOneHanded
HDFirearm
property FullAuto, r/w
AHuman:
property JetTimeLeft, r/w
property JetTimeTotal, r/w
SceneMan:
function RemoveOrphans(int posX, int posY, int radius, int maxArea, bool remove) , max radius is 11, returns the area of terrain to be removed
ThrownDevice:
property MinThrowVel, r/w
property MaxThrowVel, r/w
SettingsMan:
property PrintDebugInfo, bool, r/w
Prints when global scripts are started and ended
Prints how many units were removed at the start of Metafight
Activity:
function GetTeamAISkill(team)
Build31LuaChanges
From Data Realms Wiki
(Difference between revisions)
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(Created page with "<code>MOSRotating property GibWoundLimit property GibImpulseLimit property WoundCount, read only collection Wounds function int RemoveWounds(int amount), returns damage caus...")
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(Created page with "<code>MOSRotating property GibWoundLimit property GibImpulseLimit property WoundCount, read only collection Wounds function int RemoveWounds(int amount), returns damage caus...")
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Revision as of 10:02, 28 March 2015
MOSRotating