LuaDocs/MOSprite

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Contents

Parent: MovableObject

Abstract Class. A movable object with mass that is graphically represented by a BITMAP.

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Enumerations

SpriteAnimMode

  • 0 = NOANIM
  • 1 = ALWAYSLOOP
  • 2 = ALWAYSRANDOM
  • 3 = ALWAYSPINGPONG
  • 4 = LOOPWHENMOVING
  • 5 = LOOPWHENOPENCLOSE
  • 6 = PINGPONGOPENCLOSE


Properties

ClassName

The class name of this Entity.A string with the friendly-formatted type name of this object.

Diameter

Read-only property. The largest diameter of this in pixels.The largest diameter across its graphical representation.

BoundingBox

Read-only property. The oriented bounding box which is guaranteed to contain this, taking rotation etc into account. It's not guaranteed to be fit perfectly though. TODO: MAKE FIT BETTERA Box which is guaranteed to contain this. Does nto take wrapping into account, and parts of this box may be out of bounds!

FrameCount

Read-only property. The number of frames in this MOSprite's animation.The frame count.

SpriteOffset

The offset that the BITMAP has from the position of this MOSprite.A vector with the offset.

HFlipped

Returns whether this MOSprite is being drawn flipped horizontally (along the vertical axis), or not.Whether flipped or not.

RotAngle

The current rotational angle of of this, in radians.The rotational angle of this, in radians.

AngularVel

The current angular velocity of this MovableObject. Positive is a counter-clockwise rotation.The angular velocity in radians per second.

Frame

Tells which frame is currently set to show.An unsigned int describing the current frame.

SpriteAnimMode

The animation mode.The animation mode currently in effect.


Functions

SetNextFrame

Hard-sets the frame this sprite is supposed to show, to the consecutive one after the current one. If currently the last fame is this will set it to the be the first, looping the animation.

Arguments:

  • None.

Return value:

Whether the animation looped or not with this setting.


IsTooFast

Indicates whether this MO is moving or rotating stupidly fast in a way that will screw up the simulation.

Arguments:

  • None.

Return value:

Whether this is either moving or rotating too fast.


IsOnScenePoint

Indicates whether this' current graphical representation overlaps a point in absolute scene coordinates.

Arguments:

  • The point in absolute scene coordinates.

Return value:

Whether this' graphical rep overlaps the scene point.


RotateOffset

Takes a vector which is offset from the center of this when not rotated or flipped, and then rotates and/or flips it to transform it into this' 'local space', if applicable.

Arguments:

  • A vector which is supposed to be offset from this' center when upright.

Return value:

The resulting vector whihch has been flipped and rotated as appropriate.


UnRotateOffset

Takes a vector which is offset from the center of this when not rotated or flipped, and then rotates and/or flips it to transform it into this' 'local space', but in REVERSE.

Arguments:

  • A vector which is supposed to be offset from this' center when upright.

Return value:

The resulting vector whihch has been flipped and rotated as appropriate.


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