Template/ACRocket
From Data Realms Wiki
Revision as of 21:27, 10 June 2010 by Petethegoat (Talk)
This is the source code for a Dummy rocket. It contains all of the required declarations to create your own rocket.
AddEffect = ACRocket PresetName = Rocklet Description = Small and compact space transport. Incredibly light and fast. AddToGroup = Craft Mass = 480 Position = Vector X = 520 Y = 20 Velocity = Vector X = 0 Y = -5 HitsMOs = 1 GetsHitByMOs = 1 SpriteFile = ContentFile FilePath = Dummy.rte/Crafts/Dummy Rocket/RocketBodyA.bmp FrameCount = 6 SpriteOffset = Vector X = -13 Y = -22 EntryWound = AEmitter CopyOf = Gas Leak ExitWound = AEmitter CopyOf = Gas Leak GoldValue = 30 AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Civilian Stuff Resolution = 8 Depth = 0 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Civilian Stuff Resolution = 20 Depth = 10 DeepCheck = 1 BodyHitSound = Sound CopyOf = Metal Body Blunt Hit Status = 0 Health = 100 ImpulseDamageThreshold = 3000 Team = 0 AimAngle = 0 AimDistance = 30 CharHeight = 50 HolsterOffset = Vector X = -6 Y = 14 RLeg = Leg CopyOf = Dummy Rocket Leg A ParentOffset = Vector X = 8 Y = 17 LLeg = Leg CopyOf = Dummy Rocket Leg A ParentOffset = Vector X = -7 Y = 18 RFootGroup = AtomGroup CopyOf = Rocket Landing Gear Foot Right LFootGroup = AtomGroup CopyOf = Rocket Landing Gear Foot Left MThruster = AEmitter CopyOf = Dummy Rocket Main Thruster ParentOffset = Vector X = 0 Y = 20 RThruster = AEmitter CopyOf = Dummy Rocket Side Thruster ParentOffset = Vector X = 12 Y = -16 LThruster = AEmitter CopyOf = Dummy Rocket Side Thruster ParentOffset = Vector X = -13 Y = -16 URThruster = AEmitter CopyOf = Dummy Rocket Side Thruster ParentOffset = Vector X = 12 Y = 12 ULThruster = AEmitter CopyOf = Dummy Rocket Side Thruster ParentOffset = Vector X = -13 Y = 12 HatchDelay = 250 HatchOpenSound = Sound AddSample = ContentFile Path = Base.rte/Actors/Rockets/HatchOpen.wav AddExit = Exit Offset = Vector X = 15 Y = 2 Velocity = Vector X = 5 Y = 0 Radius = 12 AddExit = Exit Offset = Vector X = -15 Y = 2 Velocity = Vector X = -5 Y = 0 Radius = 12 RaisedGearLimbPath = LimbPath PresetName = Rocket Gear Raised Path StartOffset = Vector X = 0 Y = 5 StartSegCount = 0 SlowTravelSpeed = 0.25 NormalTravelSpeed = 12 FastTravelSpeed = 10 PushForce = 10000 LoweredGearLimbPath = LimbPath PresetName = Rocket Gear Lowered Path StartOffset = Vector X = 5 Y = 11 StartSegCount = 0 SlowTravelSpeed = 0.25 NormalTravelSpeed = 12 FastTravelSpeed = 10 PushForce = 5000 LoweringGearLimbPath = LimbPath PresetName = Rocket Gear Lowering Path StartOffset = Vector X = 5 Y = -10 StartSegCount = 0 AddSegment = Vector X = 30 Y = 3 AddSegment = Vector X = -2 Y = 13 AddSegment = Vector X = -10 Y = 8 SlowTravelSpeed = 0.25 NormalTravelSpeed = 0.5 FastTravelSpeed = 1 PushForce = 20000 RaisingGearLimbPath = LimbPath PresetName = Rocket Gear Raising Path StartOffset = Vector X = 5 Y = 8 StartSegCount = 0 AddSegment = Vector X = 11 Y = -13 AddSegment = Vector X = -11 Y = -10 SlowTravelSpeed = 0.25 NormalTravelSpeed = 0.5 FastTravelSpeed = 1 PushForce = 20000 CrashSound = Sound CopyOf = Metal Body Blunt Hit Large GibImpulseLimit = 6000 GibWoundLimit = 16 GibSound = Sound CopyOf = Ship Explosion AddGib = Gib GibParticle = AEmitter CopyOf = Fuel Fire Trace Gray PresetName = Ship Explosion LifeTime = 175 Count = 8 Spread = 2.25 MaxVelocity = 20 MinVelocity = 5 LifeVariation = 0.25