Weapons
From Data Realms Wiki
Only official (non mod) weapons should be listed on this page.
Contents |
Trade Star
AK-47
- Cost: 45G
- Automatic: Yes
- Shots before reload: 30
- Range: Medium
- Damage: Medium
- Description: Good well balanced weapon ideal for virtually any situation. The AK-47 is the bread and butter weapon, allowing you to fire accurately both up close and far away. It is also a good weapon for those who are new to the game, so if you are new, try this weapon first.
Blaster
- Cost: 25G
- Automatic: no
- Shots before reload: 10
- Range: Medium
- Damage: low
- Description: Standard issue pistol for Trade Star forces. Very light, It suffers from a strangly long reload time.
Laser Rifle
- Cost:
- Automatic: no
- Shots before reload: 15
- Range: medium-long
- Damage: medium
- Description: a more powerful weapon than the laser pistol. It is only marginally heavier, but still suffers from long reload.
Dummy
Rail Pistol
- Cost:
- Automatic:
- Shots before reload:
- Range:
- Damage:
- Description: The dummy's equivelent of a pistol, not much to say here. Can be wielded with The shield like other pistols.
Nail Gun
- Cost:
- Automatic: no
- Shots before reload: 7
- Range: medium
- Damage: medium
- Description: Shoots shards of heated metal at high speeds. Has low knock back, and seems somewhat ineffective against armoured units.
Dummy Blaster
- Cost:
- Automatic: yes
- Shots before reload:
- Range:
- Damage:
- Description: The Dummy assault rifle fires energy based bursts. It also has low knock back.
Repeater
- Cost:
- Automatic: yes
- Shots before reload:
- Range: medium
- Damage: high
- Description: a weapon that fires energy based projectiles at a high rate. The low damage of individual shots is compensated by the quantity.
Nailer Cannon
- Cost:
- Automatic: yes.
- Shots before reload:
- Range:
- Damage:
- Description: The upgraded version of the nail gun. It is fully automatic.
Dummy Sniper Rifle
- Cost:
- Automatic:
- Shots before reload: 6
- Range: long
- Damage: high
- Description:The Dummy rifle differs from the coalitions with a slightly larger clip and a slightly lower rate of fire. The weapon is technically automatic, but you might as well give your finger a rest.
Dummy Grenade Launcher
- Cost:
- Automatic: no
- Shots before reload:1
- Range: short*
- Damage: Very high
- Description: It's a grenade launcher. The projectile is affected by gravity moreso than a rocket, but can travel further than a thrown grenade. You can use it to launch projectile over obstacles to enemies cowering behind. It's timer is somewhat long, but if it hits with enough force it will automatically detonate. Do not use at very close range.
Destroyer Cannon
- Cost:
- Automatic: yes
- Shots before reload:
- Range: high
- Damage: high
- Description:Fires fast moving balls of plasma, it can decimate most enemies in a couple of shots. It has a slow reload and is very heavy
Anihilator
- Cost:
- Automatic: no
- Shots before reload: 3
- Range: long*
- Damage: Very High
- Description: the Dummy equivilent of a rocket launcher, this weapon fires out a slow moving ball of plasma that burns actors that it passes through. the projectile arcs up slightly, and travels very slowly so it is difficult to aim at a distance. It bounces off surfaces and may come back and kill the user if used unwisely.
Dreadnought MG
- Cost: 20G
- Automatic: Yes
- Shots before reload: 100
- Range: Long
- Damage: Low
- Description: This is the weapon that comes with the dreadnought. Its high rate of fire and clip size make up for its low damage.
Coalition
Pistol
- Cost: 5G
- Automatic: No
- Shots before reload: 11
- Range: Medium
- Damage: Low
- Description: Cheapest and weakest weapon. The pistol is one-handed, meaning if a shield (or off-hand weapon) is in the players inventory, it will be held in one hand with the pistol in the other when the pistol is selected.
Auto Pistol
- Cost:
- Automatic: yes
- Shots before reload: 15
- Range: medium
- Damage: low
- Description:A marginally better pistol that features automatic fire.
Auto Shot Pistol
- Cost:
- Automatic: yes
- Shots before reload:
- Range:
- Damage:
- Description: Better than the auto pistol, about the same as the submachine gun in terms of firepower. Longer reload time than you would expect, so be carful.
Compact Assault Rifle
- Cost:
- Automatic: yes
- Shots before reload:
- Range: short
- Damage: medium
- Description: a lighter version of the assult rifle that has a faster rate of fire. It is slightly less accurate.
Assult Rifle
- Cost:
- Automatic: yes
- Shots before reload: 30
- Range: medium
- Damage: medium
- Description: A simple weapon, pull the trigger and point at target. Very little spread and a high rate of fire makes this one of the most reliable, if not the best, weapon for your soldiers.
Gatling Gun
- Cost: 210
- Automatic: heck yeah
- Shots before reload: 100
- Range: medium
- Damage: High
- Description: Pull that trigger, now keep holding it. It takes about a second for the gatling gun to warm up. Then it unleashes a fury of lead on thy foes. The reload time is disheartening, so be sure to kill everything in one clip.
Sniper Rifle
- Cost:
- Automatic: no
- Shots before reload: 5
- Range: high
- Damage: high
- Description: Very accurate. What more is there to say?
Heavy Sniper Rifle
- Cost:
- Automatic: no
- Shots before reload: 4
- Range: Long
- Damage: very high
- Description: Combined accuracy, range, and power. This monster can take out most soldiers in a single well placed shot. It is less useful against turrets and ships however.
Shotgun
- Cost: 15G
- Automatic: No
- Shots before reload: 6
- Range: Medium
- Damage: High
- Description: A powerful weapon capable of killing weaker enemies such as dummies and light soldiers in one shot. Also very effective against enemy dropship engines. The rounds of this weapon have 8 particles of shot, which are heavier and duller than bullets. This makes the gun capable of inflicting many wounds, as well as significant knockback. The bullets are also packed tightly to allow the shotgun to hit targets far away, while it may not be the best choice for sniping over long maps.
Flak Cannon
- Cost: 70G
- Automatic: No
- Shots before reload: 3
- Range: Long
- Damage: Very High
- Description: One of the more powerful weapons. The flak cannon shoots a projectile which separates into many small pieces of shrapnel before impact. The location of the mouse reticule on the screen is where the projectile explodes. This weapon is deadly and powerful against anything and everything (so far). Beware this, though: If you shoot at anything close to you, there is a chance that the particles can bounce back, destroying the gun or you. This gun, as mentioned above, is incredibly powerful, but also very inaccurate. Be sure to hide behind cover when you shoot down a dropship, or you might just find your unit dead from pieces of the dropship's core!
SMG
- Cost: 20G
- Automatic: Yes
- Shots before reload: 30
- Range: Medium
- Damage: Low
- Description: Although the SMG lacks the power most weapons have, it has a great rate of fire.It can be used in virtually any situation, and when used correctly, can be deadly.
Ronin
Zombie
Blunderbuzz
- Cost: 15G
- Automatic: No
- Shots before reload: 1
- Range: Short
- Damage: High
- Description: Similar to the shotgun. Compared to the shotgun it has much broader spread and shorter range, and must reload after every shot. This is possibly the weakest weapon in the game, due to its single shot, but you can still use it to great effect if it is all you have.
Brown Coat
template
- Cost:
- Automatic:
- Shots before reload:
- Range:
- Damage:
- Description: