SceneManager:SetScreenOcclusion
From Data Realms Wiki
Function | |
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Syntax | SetScreenOcclusion( * A Vector that specifies the amount of occlusion of the screen.
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Description: | |
Sets the amount that a specific screen is occluded by a GUI panel or something of the sort. This will affect how the scroll target translates into the offset of the screen, in order to keep the target centered on the screen. | |
Returns | None. |
Example | |
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Description | Placeholder! |
Code |
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Output | Placeholder! |