AudioManager:SetSoundAttenuation
From Data Realms Wiki
Function | |
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Syntax | SetSoundAttenuation( * A pointer to a Sound object. Ownership IS NOT transferred!
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Description: | |
Sets/updates the distance attenuation for a specific sound. Will only have an effect if the sound is currently being played. | |
Returns | Whetehr a smaple of the Sound is currently being played by any of the channels, and the attenuation was successfully set. |
Example | |
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Description | Placeholder! |
Code |
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Output | Placeholder! |