Gib

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Gibs, short for giblets, are the pieces that remain when something is destroyed excessively. These could be hulking metallic remnants left from an exploded craft, or bloody chunks of flesh and bone that were once a soldier's leg. There are a few ways to gib (verb; turn into gibs) something in CC. It can have its GibImpulseLimit met, (Example; rocket crash) or it can have its GibWoundLimit met. (Example; shotgun headshot) Gibs as well as explosion particles appear when an activated TDExplosive meets its TriggerDelay. A large variety of things in CC can gib, and those gibs can be a large variety of things, both of which can vary from effects to actors to devices.

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