Scene:PlaceResidentBrain

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Function
SyntaxPlaceResidentBrain( * The player's brain to place.
  • The Activity to register the placed brains with.. OINT! )
Description:
Places the individual brain of a single player which may be stationed on this Scene, and registers them as such in an Activity.
ReturnsIf the brain was successfully found as resident and placed.




Example
DescriptionPlaceholder!
Code
  1. for k,v in pairs(PagesWithoutExamples) do
  2.     v.MakeExample(NoErrors);
  3. end
OutputPlaceholder!
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