SceneManager:CastMORay

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Function
SyntaxCastMORay( * The starting position.
  • The vector to trace along.
  • An MOID to ignore. Any child MO's of this MOID will also be ignored.
  • To enable ignoring of all MOIDs associated with an object of a specific team which also has team ignoring enabled itself.
  • A specific material ID to ignore hits with.
  • Whether to ignore all terrain hits or not.
  • For every pixel checked along the line, how many to skip between them for optimization reasons. 0 = every pixel is checked. )
Description:
Traces along a vector and returns MOID of the first non-ignored non-NoMOID MO encountered. If a non-air terrain pixel is encountered first, g_NoMOID will be returned.
ReturnsThe MOID of the hit non-ignored MO, or g_NoMOID if terrain or no MO was hit.




Example
DescriptionPlaceholder!
Code
  1. for k,v in pairs(PagesWithoutExamples) do
  2.     v.MakeExample(NoErrors);
  3. end
OutputPlaceholder!
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