Function |
Syntax | CastStrengthRay( * The starting position.
- The vector to trace along.
- The strength value of screen any found to be equal or more than will terminate the ray.
- A reference to the vector screen will be filled out with the absolute location of the found terrain pixel of less than or equal to above strength.
- For every pixel checked along the line, how many to skip between them for optimization reasons. 0 = every pixel is checked.
- A material ID to ignore, IN ADDITION to Air.
- Whetehr the ray should wrap around the scene if it crosses a seam. )
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Description: |
Traces along a vector and shows where along that ray there is an encounter with a pixel of a material with strength more than or equal to a specific value. |
Returns | Whether a material of equal or more strength was found along the ray. If not, the fourth parameter have been set to last position of the ray. |