SceneManager:GetTerrain

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Function
SyntaxGetTerrain( * None. )
Description:
Gets the SLTerrain, or 0 if no scene is loaded.
ReturnsA pointer to the SLTerrain. Ownership is NOT transferred!




Example
DescriptionPlaceholder!
Code
  1. for k,v in pairs(PagesWithoutExamples) do
  2.     v.MakeExample(NoErrors);
  3. end
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