SceneObject:GetGoldValue

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Function
SyntaxGetGoldValue( * If this is supposed to be adjusted for a specific Tech's subjective value, then pass in the native DataModule ID of that tech. 0 means no Tech is specified and the base value is returned.
  • How much to multiply the value if this happens to be a foreign Tech. )
Description:
Gets the cost to purchase this item, in oz's of gold.
ReturnsThe cost, in oz of gold.




Example
DescriptionPlaceholder!
Code
  1. for k,v in pairs(PagesWithoutExamples) do
  2.     v.MakeExample(NoErrors);
  3. end
OutputPlaceholder!
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