DamageMultiplier (default 1, 5 for turrets and heads if not redefined)
Actor
MaxHealth (default 100, can't be less than Health, but not enforced anywhere.)
GameActvity
DefaultFogOfWar
DefaultRequireClearPathToOrbit
DefaultDeployUnits
DefaultGoldCake
DefaultGoldEasy
DefaultGoldMedium
DefaultGoldHard
DefaultGoldNuts
FogOfWarSwitchEnabled
DeployUnitsSwitchEnabled
GoldSwitchEnabled
RequireClearPathToOrbitSwitchEnabled
MovableObject
RemoveOrphanTerrainRadius (max = 11)
RemoveOrphanTerrainMaxArea
RemoveOrphanTerrainRate
Settings.ini:
ShowMetascenes 0,1 - Whether metascenes must be displayed in Scene editing tools. Enable only if you want to edit or add new metascenes.
ShowForeignItems 0,1 - Whether items of other techs will be displayed in buy menu.
VisibleAssemblyGroup <AssemlyGroupName> - Which groups of assemblies must be displayed in object pickers.
These groups are visible by default: Assemblies - Passages, Assemblies - Rooms, Assemblies - Prefabs, Assemblies - Generic small, Assemblies - Generic huge.
DisableSteam 0,1 - Force CC to disable Steam. You can't force it to enable Steam though.
EndlessMode 0,1 - Switch metagame to Endless mode. All teams restore brain count and get 10000 credits at the end of each turn. You can't win or finish an EndlessMode game, it's the ultimate persistent sandbox.
Build31iniChanges
From Data Realms Wiki
(Difference between revisions)
(Created page with "<code>Attachable DamageMultiplier (default 1, 5 for turrets and heads if not redefined) Actor MaxHealth (default 100, can't be less than Health, but not enforced anywhere.) ...") |
|||
Line 1: | Line 1: | ||
- | <code>Attachable | + | <li>"AutoStabilize" (1 or 0) for ACDropShips. Enable/disable hard coded use of the upper thrusters, see the Dummy Drop Ship for a lua stabilization script.</li> |
+ | <li>"ScuttleIfFlippedTime" for Dropships and Rockets. Craft gib if upside-down more than this value in ms. 4000ms by default, disable with -1.</li> | ||
+ | <li>"LoudnessOnGib" [0..1] for MOSRotatings</li> | ||
+ | <li>"LoudnessOnEmit" [0..1] for AEmitters</li> | ||
+ | |||
+ | <code> | ||
+ | Attachable | ||
DamageMultiplier (default 1, 5 for turrets and heads if not redefined) | DamageMultiplier (default 1, 5 for turrets and heads if not redefined) | ||
Latest revision as of 10:06, 28 March 2015
Attachable