DamageMultiplier (default 1, 5 for turrets and heads if not redefined)
Actor
MaxHealth (default 100, can't be less than Health, but not enforced anywhere.)
GameActvity
DefaultFogOfWar
DefaultRequireClearPathToOrbit
DefaultDeployUnits
DefaultGoldCake
DefaultGoldEasy
DefaultGoldMedium
DefaultGoldHard
DefaultGoldNuts
FogOfWarSwitchEnabled
DeployUnitsSwitchEnabled
GoldSwitchEnabled
RequireClearPathToOrbitSwitchEnabled
MovableObject
RemoveOrphanTerrainRadius (max = 11)
RemoveOrphanTerrainMaxArea
RemoveOrphanTerrainRate
Settings.ini:
ShowMetascenes 0,1 - Whether metascenes must be displayed in Scene editing tools. Enable only if you want to edit or add new metascenes.
ShowForeignItems 0,1 - Whether items of other techs will be displayed in buy menu.
VisibleAssemblyGroup <AssemlyGroupName> - Which groups of assemblies must be displayed in object pickers.
These groups are visible by default: Assemblies - Passages, Assemblies - Rooms, Assemblies - Prefabs, Assemblies - Generic small, Assemblies - Generic huge.
DisableSteam 0,1 - Force CC to disable Steam. You can't force it to enable Steam though.
EndlessMode 0,1 - Switch metagame to Endless mode. All teams restore brain count and get 10000 credits at the end of each turn. You can't win or finish an EndlessMode game, it's the ultimate persistent sandbox.
Build31iniChanges
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(Created page with "<code>Attachable DamageMultiplier (default 1, 5 for turrets and heads if not redefined) Actor MaxHealth (default 100, can't be less than Health, but not enforced anywhere.) ...")
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(Created page with "<code>Attachable DamageMultiplier (default 1, 5 for turrets and heads if not redefined) Actor MaxHealth (default 100, can't be less than Health, but not enforced anywhere.) ...")
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Revision as of 10:05, 28 March 2015
Attachable