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- Russian:Actor
- Russian:Basics of modding
- Russian:Cortex Command
- Russian:Cortex Command Lua Scripting Tutorial
- Russian:Create Missions
- Russian:Editors
- Russian:Effects
- Russian:List of all Lua functions
- Russian:Lua
- Russian:Lua Datatypes
- Russian:Main Page
- Russian:Modding
- Russian:Modding 107
- Russian:Module Structure
- Russian:Scenes
- Russian: G
- Russian: G.CreateACDropShip
- Russian: G.CreateACRocket
- Russian: G.CreateACrab
- Russian: G.CreateADoor
- Russian: G.CreateAEmitter
- Russian: G.CreateAHuman
- Russian: G.CreateAttachable
- Russian: G.CreateHDFirearm
- Russian: G.CreateMOSParticle
- Russian: G.CreateMOSRotating
- Russian: G.CreateTDExplosive
- Russian: G.print
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- Scene:CalculatePath
- Scene:ClearPlacedObjectSet
- Scene:GetArea
- Scene:GetBuildBudget
- Scene:GetResidentBrain
- Scene:HasArea
- Scene:IsScanScheduled
- Scene:PathFindingUpdated
- Scene:PlaceResidentBrain
- Scene:PlaceResidentBrains
- Scene:ResetPathFinding
- Scene:RetrieveResidentBrains
- Scene:SetArea
- Scene:SetBuildBudget
- Scene:SetResidentBrain
- Scene:SetScheduledScan
- Scene:UpdatePathFinding
- Scene:WithinArea
- SceneMan:CastMORay
- SceneMan:CastNotMaterialRay